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NameDescription
ExportCurrentFrameThis node exports ALL the enabled resources on the Export Central the same way they would do during a simulation.
GetAllSceneExportResourceOptionsThis node returns all the export resource options allowed for the input 'resource id'.
GetAllSceneExportResourcesThis node returns all the export resource identifiers and descriptions. It is especially useful in combination with the rest of the 'Get/SetSceneExportResource' nodes.
GetAllSceneVariableNamesThis node returns all the scene variable names stored in RealFlow.
GetCurrentFrameTimeThis node returns the time and frame according to the current status of the RealFlow scene.
GetFrameRangeThis node returns the frame settings according to the current status of the RealFlow scene.
GetMaxwellIBLParametersThis node returns the Maxwell Render image-based lighting parameters.
GetMaxwellParametersThis node returns the Maxwell Render parameters.
GetPreferencesAxisThis node returns the actual used axis-system, which can be set in the File->Preferences menu.
GetSceneExportResourceIdFromDescriptionThis node returns all the information related to an export resource of the scene.
GetSceneExportResourceInfoThis node returns all the information related to an export resource of the scene. If the resource does not exist and the 'exists' output is not connected, an error message is displayed.
GetSceneVariableThis node returns the scene variable value stored in RealFlow.
GetSimulationOptionsThis node returns the simulation parameters of the scene.
MaxwellRenderRestartThis node forces a full restart of Maxwell Render interactive preview if it is running.
MaxwellRenderStopThis node stops Maxwell Render interactive preview if it is running.
ObjectSetMeshThis node replaces an existing object mesh with the input one.
SceneAddCameraThis node adds a new Camera to the scene.
SceneAddDaemonThis node adds a new daemon of the specified type to the scene.
SceneAddDefaultHubLinkThis node creates a direct link between the given scene node and the default hub.
SceneAddDyversoDomainThis node adds a new DyversoDomain to the scene.
SceneAddDyversoEmitterThis node adds a new DyversoEmitter to the scene.
SceneAddHubThis node creates a new link hub.
SceneAddHubLinkThis node creates a direct link between the given node and hub names.
SceneAddHybridoBubblesThis node adds a new HybridoBubbles to the scene.
SceneAddHybridoDomainThis node adds a new HybridoDomain to the scene.
SceneAddHybridoEmitterThis node adds a new HybridoEmitter to the scene.
SceneAddHybridoFoamThis node adds a new HybridoFoam to the scene.
SceneAddHybridoMeshThis node adds a new HybridoMesh to the scene.
SceneAddHybridoMistThis node adds a new HybridoMist to the scene.
SceneAddHybridoSplashThis node adds a new HybridoSplash to the scene.
SceneAddHybridoSplashAndFoamThis node adds a new HybridoSplashAndFoam to the scene.
SceneAddHybridoWaterLineThis node adds a new HybridoWaterLine to the scene.
SceneAddHybridoWetThis node adds a new HybridoWet to the scene.
SceneAddHybridoWetAndFoamThis node adds a new HybridoWetAndFoam to the scene.
SceneAddIdocThis node adds a new Idoc to the scene.
SceneAddLinkThis node creates a direct link between the given node or hub names.
SceneAddMultiBodyThis node imports the input 'file path' as a MultiBody node and adds it to the RealFlow scene.
SceneAddMultiBodyFromMeshThis node adds a new multi body containing the input meshes.
SceneAddMultiJointThis node adds a new MultiJoint to the scene.
SceneAddMultiServoPosAngularThis node adds a new MultiServoPosAngular to the scene.
SceneAddMultiServoPosLinearThis node adds a new MultiServoPosLinear to the scene.
SceneAddMultiServoVelAngularThis node adds a new MultiServoVelAngular to the scene.
SceneAddMultiServoVelLinearThis node adds a new MultiServoVelLinear to the scene.
SceneAddObjectThis node adds a new object of the specified type to the scene.
SceneAddObjectFromMeshThis node adds a new object from the input mesh.
SceneAddParticleLegacyMeshThis node adds a new ParticleLegacyMesh to the scene.
SceneAddParticleMeshThis node adds a new ParticleMesh to the scene.
SceneAddRealFlowGroupThis node adds a new RealFlowGroup to the scene.
SceneAddStandardEmitterThis node adds a new RealFlow Standard Emitter to the scene. The concrete type is specified by the input.
SceneDefaultHubNameThis node returns the name of the default hub of the scene.
SceneExistsHubThis node checks if there is a hub link with the requested name in the scene.
SceneExistsLinkThis node checks if there is a link between 'source' and 'target'.
SceneGetAllHubsThis node returns the name of all the hubs in the scene.
SceneGetHubLinksThis node returns all the links with the input hub.
SceneGetNodeLinksThis node returns the links with the input node or hub.
SceneImageCurrentViewportThis node creates a screenshot of the current RealFlow active viewport.
SceneImportObjectsThis node imports objects from the input 'file path' and adds them to the RealFlow scene.
SceneInterfaceEnableUpdatesThis node enables or disables RealFlow user interface updates.
SceneInterfaceIsUpdatesEnabledThis node checks if RealFlow user interface updates are enabled.
SceneIsLinkAllowedThis node checks if the direct link between 'source' and 'target' is allowed.
SceneMaxwellRenderToImageThis node renders the current state of the scene from the input camera point of view.
SceneNewThis node creates a new scene, prompting the user to remove the current changes.
ScenePaintThis node enables again viewport painting and forces a repaint of RealFlow OpenGL viewport.
ScenePaintEnableThis node enables or disables RealFlow OpenGL viewport updates.
SceneRemoveHubThis node removes an existing hub.
SceneRemoveLinkThis node removes an existing direct link between the given node or hub names.
SceneRemoveNodeThis node removes any node from the scene.
SceneRenameHubThis node renames an existing hub.
SceneResetThis node resets the current RealFlow scene.
SceneSelectNodeThis node selects the input 'nodes' of RealFlow scene.
SceneUpdateInterfaceThis node forces an update of RealFlow user interface.
SceneUpdateTimeLineCacheThis node updates the time line of RealFlow - similar to selecting "Export->Update Time Line Cache".
SceneVariableResolveThis node returns a version of the input string with all its contained scene variables resolved.
SetCurrentFrameThis node changes the current frame of the RealFlow scene.
SetMaxFramesThis node changes the maximum frames in the RealFlow scene.
SetMaxwellIBLParametersThis node sets the Maxwell Render image-based lighting parameters.
SetMaxwellParametersThis node sets the Maxwell Render parameters.
SetSceneExportResourceValueThis node changes the information related to an export resource of the scene. Take note, the export resource must betyped with according brackets, e.g., 'Animation (.sd)'.
SetSceneVariableThis node sets the scene variable value stored in RealFlow.
SetSimulationOptionsThis node returns the simulation parameters of the scene.
SimulateThis node starts the simulation of the current RealFlow scene.
SimulateRangeThis node starts the simulation of the current RealFlow scene from the 'start' frame to the 'stop' frame.
SimulateStepThis node performs a simulation step. 'status' value is set to SIM_STATUS_FRAME_IS_UP(0) if we are in a new frame after the cycle; SIM_STATUS_FINISHED(1) if we reach the scene last frame after the cycle; SIM_STATUS_NORMAL(2) when nothing happened.
SimulationStopThis node stops the current RealFlow simulation, if the input 'condition' is 'true'.

AnchorExportCurrentFrame 

ExportCurrentFrame

ExportCurrentFrame

This node exports ALL the enabled resources on the Export Central the same way they would do during a simulation.

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorGetAllSceneExportResourceOptionsGetAllSceneExportResourceOptions 

GetAllSceneExportResourceOptions

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NameTypesPassThroughDescription
optionsString 

The options allowed by the input export resource

current valueString 

The current option value

AnchorGetAllSceneExportResourcesGetAllSceneExportResources 

GetAllSceneExportResources

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NameTypesPassThroughDescription
resource idInteger 

The id of the export resource

descriptionString 

The description of the export resource

AnchorGetAllSceneVariableNamesGetAllSceneVariableNames 

GetAllSceneVariableNames

This node returns all the scene variable names stored in RealFlow.

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NameTypesPassThroughDescription
namesString 

The names of the scene variables currently stored in RealFlow

AnchorGetCurrentFrameTime 

GetCurrentFrameTime

GetCurrentFrameTime

This node returns the time and frame according to the current status of the RealFlow scene.

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NameTypesPassThroughDescription
timeReal 

The current time value of the scene

frameInteger 

The current frame of the scene

anchor 

GetFrameRange

...

GetFrameRange

This node returns the frame settings according to the current status of the RealFlow scene.

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NameTypesPassThroughDescription
frame currentInteger 

The current frame

frame lastInteger 

The last frame of the scene

frame beginInteger 

The first frame of the current animation

frame endInteger 

The last frame of the current animation

anchor 

GetMaxwellIBLParameters

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GetMaxwellIBLParameters

This node returns the Maxwell Render image-based lighting parameters.

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NameTypesPassThroughDescription
file path
Expand
titleFilePath

FilePath
String

 

The file path

intensityReal 

The intensity

tile uReal 

The tile u

tile vReal 

The tile v

offset uReal 

The offset u

offset vReal 

The offset v

AnchorGetMaxwellParametersGetMaxwellParameters 

GetMaxwellParameters

This node returns the Maxwell Render parameters.

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NameTypesPassThroughDescription
intensityReal 

Intensity

lightInteger 

Light. From 0 to 99, being 0 the 5:00h, and 99 the 19:00h

sun rotationReal 

Sun rotation in degrees, from 0 to 360

physical skyBit 

Use physical sky

qualityInteger 

Quality

no of threadsInteger 

Number of threads

max frame timeInteger 

Maximum frame render time. In seconds. This setting only affects the preview process

max sampling levelInteger 

Maximum sampling level. This setting only affects the preview process

motion blurInteger 

Motion blur factor. This setting only affects the preview process

global scaleReal 

Global scale

production engineBit 

Use draft engine. False to use the draft engine, true to use the production engine. This setting only affects the preview process

use iblBit 

The use ibl

ibl illumination same as backgroundBit 

The ibl illumination same as background

ibl reflection same as backgroundBit 

The ibl reflection same as background

ibl refraction same as backgroundBit 

The ibl refraction same as background

export alpha channelBit 

The export alpha channel

export motion channelBit 

The export motion channel

export normals channelBit 

The export normals channel

anchor 

GetPreferencesAxis

...

GetPreferencesAxis

This node returns the actual used axis-system, which can be set in the File->Preferences menu.

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NameTypesPassThroughDescription
axis id for reorderInteger 

Returns an id which can be used within the 'vector3Reorder' node:

1 - YXZ (Lightwave, cinema4d)

3 - ZXY (3dsmax, maya)

2 - YZX (xsi, maya, houdini)

 

axis idInteger 

Returns an id according to the axis preferences:

0 - YXZ (Lightwave, cinema4d)

1 - ZXY (3dsmax, maya)

2 - YZX (xsi, maya, houdini)

 

anchor 

GetSceneExportResourceIdFromDescription

...

GetSceneExportResourceIdFromDescription

This node returns all the information related to an export resource of the scene.

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NameTypesPassThroughDescription
resource idInteger 

The id of the export resource from the input 'node' that matches the input 'description'. -1 otherwise

anchor 

GetSceneExportResourceInfo

...

GetSceneExportResourceInfo

This node returns all the information related to an export resource of the scene. If the resource does not exist and the 'exists' output is not connected, an error message is displayed.

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NameTypesPassThroughDescription
existsBit 

True if the resource exists for the scene. False otherwise. An error message will be displayed if this output is not connected and the resource does not exist

activeBit 

True if the resource export is enabled

nameString 

The name of the exported resource

pathString 

The path of the exported resource

descriptionString 

The description of the exported resource

extensionString 

The file extension used by the exported resource

has optionsBit 

True if the exported resource has extra options. An example of resource options is the image format

optionString 

The option selected for the exported resource. An empty string if the exported resource does not accept options

AnchorGetSceneVariableGetSceneVariable 

GetSceneVariable

This node returns the scene variable value stored in RealFlow.

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NameTypesPassThroughDescription
valueString 

The value of the scene variable. An empty string if it does not exist

anchor 

GetSimulationOptions

...

GetSimulationOptions

This node returns the simulation parameters of the scene.

...

NameTypesPassThroughDescription
fpsInteger 

Frames per Second

no of threadsInteger 

Number of Threads

use max threadsBit 

Use max. threads

master min substepsInteger 

Master MIN substeps

master max substepsInteger 

Master MAX substeps

hybrido time scaleInteger 

Hybrido Time Scale

hybrido min substepsInteger 

Hybrido MIN substeps

hybrido max substepsInteger 

Hybrido MAX substeps

hybrido strictnessReal 

Hybrido Strictness

pressure max iterationsInteger 

Pressure Solver MAX iterations

pressure accuracyReal 

Pressure Solver Accuracy

viscosity max iterationsInteger 

Viscosity Solver MAX iterations

viscosity accuracyReal 

Viscosity Solver Accuracy

hybr 2nd solver min substInteger 

Hybrido Secondary Solver - Stepping - MIN substeps

hybr 2nd solver max substInteger 

Hybrido Secondary Solver - Stepping - MAX substeps

transport particle stepsInteger 

Transport Particle Steps

use opencl-cpuBit 

Use OpenCL-CPU

use opencl-gpuBit 

Use OpenCL-GPU

use opencl-accBit 

Use OpenCL-ACC

caronte qualityInteger 

Caronte Quality

caronte anti-jitterInteger 

Caronte Anti-Jitter

caronte properties overrideBit 

Characteristic object properties - Override

caronte properties thicknessReal 

Characteristic object properties - Thickness

caronte properties lengthReal 

Characteristic object properties - Length

geometry scaleReal 

The geometry scale

cell size scaleReal 

The cell size scale

daemon force scale for fluidsReal 

The daemon force scale for fluids

daemon force scale for objectsReal 

The daemon force scale for objects

AnchorMaxwellRenderRestartMaxwellRenderRestart 

MaxwellRenderRestart

This node forces a full restart of Maxwell Render interactive preview if it is running.

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorMaxwellRenderStopMaxwellRenderStop 

MaxwellRenderStop

This node stops Maxwell Render interactive preview if it is running.

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorObjectSetMeshObjectSetMesh 

ObjectSetMesh

This node replaces an existing object mesh with the input one.

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NameTypesPassThroughDescription
out objectPassThroughobject

The out object

anchor 

SceneAddCamera

...

SceneAddCamera

This This node adds a new Camera to the scene.

...

NameTypesPassThroughDescription
camera
Expand
titleCamera

Camera
RealFlowNode

 

The new Camera

anchor 

SceneAddDaemon

...

SceneAddDaemon

This node adds a new daemon of the specified type to the scene.

...

NameTypesPassThroughDescription
daemon
Expand
titleDaemon

Daemon
RealFlowNode

 

The daemon

anchor 

...

This node creates a direct link between the given scene node and the default hub.

...

NameTypesPassThroughDescription
okBit 

True if the link was created. False otherwise

throughPassThroughin

The input 'in'

AnchorSceneAddDyversoDomainSceneAddDyversoDomain 

SceneAddDyversoDomain

This node adds a new DyversoDomain to the scene.

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NameTypesPassThroughDescription
dyverso domain
Expand
titleDyversoDomain

DyversoDomain
RealFlowNode

 

The new DyversoDomain

AnchorSceneAddDyversoEmitterSceneAddDyversoEmitter 

SceneAddDyversoEmitter

This node adds a new DyversoEmitter to the scene.

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NameTypesPassThroughDescription
dyverso emitter
Expand
titleDyversoEmitter

DyversoEmitter
RealFlowNode

 

The new DyversoEmitter

AnchorSceneAddHubSceneAddHub 

SceneAddHub

This node creates a new link hub.

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NameTypesPassThroughDescription
hubString 

The name of the created hub

throughPassThroughin

The input 'in'

anchor 

...

This node creates a direct link between the given node and hub names.

...

NameTypesPassThroughDescription
okBit 

True if the link was created. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneAddHybridoBubbles

...

SceneAddHybridoBubbles

This node adds a new HybridoBubbles to the scene.

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NameTypesPassThroughDescription
hybrido bubbles
Expand
titleHybridoBubbles

HybridoBubbles
RealFlowNode

 

The new HybridoBubbles

AnchorSceneAddHybridoDomainSceneAddHybridoDomain 

SceneAddHybridoDomain

This node adds a new HybridoDomain to the scene.

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NameTypesPassThroughDescription
hybrido domain
Expand
titleHybridoDomain

HybridoDomain
RealFlowNode

 

The new HybridoDomain

AnchorSceneAddHybridoEmitterSceneAddHybridoEmitter 

SceneAddHybridoEmitter

This node adds a new HybridoEmitter to the scene.

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NameTypesPassThroughDescription
hybrido emitter
Expand
titleHybridoEmitter

HybridoEmitter
RealFlowNode

 

The new HybridoEmitter

AnchorSceneAddHybridoFoamSceneAddHybridoFoam 

SceneAddHybridoFoam

This node adds a new HybridoFoam to the scene.

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NameTypesPassThroughDescription
hybrido foam
Expand
titleHybridoFoam

HybridoFoam
RealFlowNode

 

The new HybridoFoam

AnchorSceneAddHybridoMesh 

SceneAddHybridoMesh

SceneAddHybridoMesh

This node adds a new HybridoMesh to the scene.

...

NameTypesPassThroughDescription
hybrido mesh
Expand
titleHybridoMesh

HybridoMesh
RealFlowNode

 

The new HybridoMesh

anchor 

SceneAddHybridoMist

...

SceneAddHybridoMist

This node adds a new HybridoMist to the scene.

...

NameTypesPassThroughDescription
hybrido mist
Expand
titleHybridoMist

HybridoMist
RealFlowNode

 

The new HybridoMist

AnchorSceneAddHybridoSplashSceneAddHybridoSplash 

SceneAddHybridoSplash

This node adds a new HybridoSplash to the scene.

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NameTypesPassThroughDescription
hybrido splash
Expand
titleHybridoSplash

HybridoSplash
RealFlowNode

 

The new HybridoSplash

AnchorSceneAddHybridoSplashAndFoamSceneAddHybridoSplashAndFoam 

SceneAddHybridoSplashAndFoam

...

NameTypesPassThroughDescription
hybrido splash and foam
Expand
titleHybridoSplashAndFoam

HybridoSplashAndFoam
RealFlowNode

 

The new HybridoSplashAndFoam

AnchorSceneAddHybridoWaterLineSceneAddHybridoWaterLine 

SceneAddHybridoWaterLine

This node adds a new HybridoWaterLine to the scene.

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NameTypesPassThroughDescription
hybrido waterline
Expand
titleHybridoWaterLine

HybridoWaterLine
RealFlowNode

 

The new HybridoWaterLine

AnchorSceneAddHybridoWet 

SceneAddHybridoWet

SceneAddHybridoWet

This node adds a new HybridoWet to the scene.

...

NameTypesPassThroughDescription
hybrido wet
Expand
titleHybridoWet

HybridoWet
RealFlowNode

 

The new HybridoWet

AnchorSceneAddHybridoWetAndFoam 

SceneAddHybridoWetAndFoam

SceneAddHybridoWetAndFoam

This node adds a new HybridoWetAndFoam to the scene.

...

NameTypesPassThroughDescription
hybrido wet and foam
Expand
titleHybridoWetAndFoam

HybridoWetAndFoam
RealFlowNode

 

The new HybridoWetAndFoam

AnchorSceneAddIdocSceneAddIdoc 

SceneAddIdoc

This node adds a new Idoc to the scene.

...

NameTypesPassThroughDescription
idoc
Expand
titleIdoc

IDOC
RealFlowNode

 

The new Idoc

...

Idoc

SceneAddLink 

This node creates a direct link between the given node or hub names.

...

NameTypesPassThroughDescription
okBit 

True if the link was created. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneAddMultiBody

...

SceneAddMultiBody

This node imports the input 'file path' as a MultiBody node and adds it to the RealFlow scene.

...

NameTypesPassThroughDescription
multibody
Expand
titleMultiBody

MultiBody
RealFlowNode

 

The multibody

anchor 

SceneAddMultiBodyFromMesh

...

SceneAddMultiBodyFromMesh

This node adds a new multi body containing the input meshes.

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NameTypesPassThroughDescription
node
Expand
titleMultiBody

MultiBody
RealFlowNode

 

The node

AnchorSceneAddMultiJointSceneAddMultiJoint 

SceneAddMultiJoint

This node adds a new MultiJoint to the scene.

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NameTypesPassThroughDescription
multi joint
Expand
titleMultiJoint

MultiJoint
RealFlowNode

 

The new MultiJoint

AnchorSceneAddMultiServoPosAngularSceneAddMultiServoPosAngular 

SceneAddMultiServoPosAngular

...

NameTypesPassThroughDescription
multi servo pos angular
Expand
titleMultiServoPosAngular

MultiServoPosAngular
RealFlowNode

 

The new MultiServoPosAngular

anchor 

SceneAddMultiServoPosLinear

...

SceneAddMultiServoPosLinear

This node adds a new MultiServoPosLinear to the scene.

...

NameTypesPassThroughDescription
multi servo pos linear
Expand
titleMultiServoPosLinear

MultiServoPosLinear
RealFlowNode

 

The new MultiServoPosLinear

anchor 

SceneAddMultiServoVelAngular

...

SceneAddMultiServoVelAngular

This node adds a new MultiServoVelAngular to the scene.

...

NameTypesPassThroughDescription
multi servo vel angular
Expand
titleMultiServoVelAngular

MultiServoVelAngular
RealFlowNode

 

The new MultiServoVelAngular

AnchorSceneAddMultiServoVelLinearSceneAddMultiServoVelLinear 

SceneAddMultiServoVelLinear

...

NameTypesPassThroughDescription
multi servo vel linear
Expand
titleMultiServoVelLinear

MultiServoVelLinear
RealFlowNode

 

The new MultiServoVelLinear

anchor 

SceneAddObject

...

SceneAddObject

This node adds a new object of the specified type to the scene.

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NameTypesPassThroughDescription
object
Expand
titleObject

Object
RealFlowNode

 

The object

anchor 

SceneAddObjectFromMesh

...

SceneAddObjectFromMesh

This node adds a new object from the input mesh.

...

NameTypesPassThroughDescription
object
Expand
titleObject

Object
RealFlowNode

 

The object

anchor 

SceneAddParticleLegacyMesh

...

SceneAddParticleLegacyMesh

This node adds a new ParticleLegacyMesh to the scene.

...

NameTypesPassThroughDescription
legacy mesh
Expand
titleParticleLegacyMesh

ParticleLegacyMesh
RealFlowNode

 

The new ParticleLegacyMesh

AnchorSceneAddParticleMeshSceneAddParticleMesh 

SceneAddParticleMesh

This node adds a new ParticleMesh to the scene.

...

NameTypesPassThroughDescription
particle mesh
Expand
titleParticleMesh

ParticleMesh
RealFlowNode

 

The new ParticleMesh

anchor 

SceneAddRealFlowGroup

...

SceneAddRealFlowGroup

This node adds a new RealFlowGroup to the scene.

...

NameTypesPassThroughDescription
group
Expand
titleRealFlowGroup

RealFlowGroup
RealFlowNode

 

The new RealFlowGroup

AnchorSceneAddStandardEmitterSceneAddStandardEmitter 

SceneAddStandardEmitter

This node adds a new RealFlow Standard Emitter to the scene. The concrete type is specified by the input.

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NameTypesPassThroughDescription
emitter
Expand
titleStandardEmitter

StandardEmitter
RealFlowNode

 

The emitter

AnchorSceneDefaultHubNameSceneDefaultHubName 

SceneDefaultHubName

This node returns the name of the default hub of the scene.

...

NameTypesPassThroughDescription
hubString 

The name of the default hub of the scene. The empty string if there are no hubs in the scene

AnchorSceneExistsHubSceneExistsHub 

SceneExistsHub

This node checks if there is a hub link with the requested name in the scene.

...

NameTypesPassThroughDescription
resultBit 

True if the hub exists. False otherwise

throughPassThroughin

The input 'in'

...

'

 

This node checks if there is a link between 'source' and 'target'.

...

NameTypesPassThroughDescription
resultBit 

True if the link exists. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneGetAllHubs

...

SceneGetAllHubs

This node returns the name of all the hubs in the scene.

...

NameTypesPassThroughDescription
hubsString 

The name of the hubs in the scene

anchor 

...

This node returns all the links with the input hub.

...

NameTypesPassThroughDescription
linksString 

The name of the links to the input hub

AnchorSceneGetNodeLinksSceneGetNodeLinks 

This node returns the links with the input node or hub.

...

NameTypesPassThroughDescription
linksString 

Nodes linked with the input node

AnchorSceneImageCurrentViewportSceneImageCurrentViewport 

SceneImageCurrentViewport

...

NameTypesPassThroughDescription
imageImage 

An image containing the current render of the active viewport

throughPassThroughin

The input 'in'

anchor 

SceneImportObjects

...

SceneImportObjects

This node imports objects from the input 'file path' and adds them to the RealFlow scene.

...

NameTypesPassThroughDescription
objects
Expand
titleObject

Object
RealFlowNode

 

The objects

anchor 

SceneInterfaceEnableUpdates

...

SceneInterfaceEnableUpdates

This node enables or disables RealFlow user interface updates.

...

NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSceneInterfaceIsUpdatesEnabledSceneInterfaceIsUpdatesEnabled 

SceneInterfaceIsUpdatesEnabled

...

NameTypesPassThroughDescription
enabledBit 

True if interface updates are enabled. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneIsLinkAllowed

...

SceneIsLinkAllowed

This node checks if the direct link between 'source' and 'target' is allowed.

...

NameTypesPassThroughDescription
resultBit 

True if the link is allowed. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneMaxwellRenderToImage

...

SceneMaxwellRenderToImage

This node renders the current state of the scene from the input camera point of view.

...

NameTypesPassThroughDescription
imageImage 

An image containing a Maxwell Render of the current frame

throughPassThroughin

The input 'in'

AnchorSceneNew 

SceneNew

SceneNew

This node creates a new scene, prompting the user to remove the current changes.

...

NameTypesPassThroughDescription
cleanedBit 

True if the scene was successfully cleaned. False if user cancelled

AnchorScenePaintScenePaint 

ScenePaint

This node enables again viewport painting and forces a repaint of RealFlow OpenGL viewport.

...

NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorScenePaintEnable 

ScenePaintEnable

ScenePaintEnable

This node enables or disables RealFlow OpenGL viewport updates.

...

NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSceneRemoveHubSceneRemoveHub 

SceneRemoveHub

This node removes an existing hub.

...

NameTypesPassThroughDescription
okBit 

True if the hub was removed. False otherwise

throughPassThroughin

The input 'in'

AnchorSceneRemoveLinkSceneRemoveLink 

This node removes an existing direct link between the given node or hub names.

...

NameTypesPassThroughDescription
okBit 

True if the link was removed. False otherwise

throughPassThroughin

The input 'in'

AnchorSceneRemoveNodeSceneRemoveNode 

SceneRemoveNode

This node removes any node from the scene.

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorSceneRenameHubSceneRenameHub 

SceneRenameHub

This node renames an existing hub.

...

NameTypesPassThroughDescription
okBit 

True if the hub was renamed. False otherwise

throughPassThroughin

The input 'in'

anchor 

SceneReset

...

SceneReset

This node resets the current RealFlow scene.

...

NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSceneSelectNode 

SceneSelectNode

SceneSelectNode

This node selects the input 'nodes' of RealFlow scene.

...

NameTypesPassThroughDescription
throughPassThroughnodes

The input 'nodes'

AnchorSceneUpdateInterfaceSceneUpdateInterface 

SceneUpdateInterface

This node forces an update of RealFlow user interface.

...

NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSceneUpdateTimeLineCacheSceneUpdateTimeLineCache 

SceneUpdateTimeLineCache

This node updates the time line of RealFlow - similar to selecting "Export->Update Time Line Cache".

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSceneVariableResolve 

SceneVariableResolve

SceneVariableResolve

This node returns a version of the input string with all its contained scene variables resolved.

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NameTypesPassThroughDescription
resultString
Expand
titleOptional

string

The string with all the scene variables substituted by their values

AnchorSetCurrentFrameSetCurrentFrame 

SetCurrentFrame

This node changes the current frame of the RealFlow scene.

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NameTypesPassThroughDescription
frameInteger 

The current frame of the scene after changing it

AnchorSetMaxFramesSetMaxFrames 

SetMaxFrames

This node changes the maximum frames in the RealFlow scene.

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NameTypesPassThroughDescription
frame maxInteger 

The maximum frames of the scene after changing it

AnchorSetMaxwellIBLParametersSetMaxwellIBLParameters 

SetMaxwellIBLParameters

This node sets the Maxwell Render image-based lighting parameters.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorSetMaxwellParameters 

SetMaxwellParameters

SetMaxwellParameters

This node sets the Maxwell Render parameters.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

SetSceneExportResourceValue

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SetSceneExportResourceValue

This node changes the information related to an export resource of the scene. Take note, the export resource must betyped with according brackets, e.g., 'Animation (.sd)'.

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NameTypesPassThroughDescription
out resource idPassThroughresource id

The out resource id

anchor 

SetSceneVariable

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SetSceneVariable

This node sets the scene variable value stored in RealFlow.

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NameTypesPassThroughDescription
out namePassThroughname

A passthrough of the input 'name'

AnchorSetSimulationOptionsSetSimulationOptions 

SetSimulationOptions

This node returns the simulation parameters of the scene.

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NameTypesPassThroughDescription
fpsInteger (1) 

Frames per Second

no of threadsInteger (1) 

Number of threads. 0 for all

use max threadsBit (1) 

Use max. threads

master min substepsInteger (1) 

Master MIN substeps

master max substepsInteger (1) 

Master MAX substeps

hybrido time scaleInteger (1) 

Hybrido Time Scale

hybrido min substepsInteger (1) 

Hybrido MIN substeps

hybrido max substepsInteger (1) 

Hybrido MAX substeps

hybrido strictnessReal (1) 

Hybrido Strictness

pressure max iterationsInteger (1) 

Pressure Solver MAX iterations

pressure accuracyReal (1) 

Pressure Solver Accuracy

hybr 2nd solver min substInteger (1) 

Hybrido Secondary Solver - Stepping - MIN substeps

hybr 2nd solver max substInteger (1) 

Hybrido Secondary Solver - Stepping - MAX substeps

transport particle stepsInteger (1) 

Transport Particle Steps

use opencl-cpuBit (1) 

Use OpenCL-CPU

use opencl-gpuBit (1) 

Use OpenCL-GPU

use opencl-accBit (1) 

Use OpenCL-ACC

caronte qualityInteger (1) 

Caronte Quality

caronte anti-jitterInteger (1) 

Caronte Anti-Jitter

caronte properties overrideBit (1) 

Characteristic object properties - Override

caronte properties thickness
Expand
titleNumeric (1)

Integer
Integer64
Real
Vector3
Color4
ColorGradient
Quaternion
Matrix4

 

The caronte properties thickness

caronte properties lengthReal (1) 

Characteristic object properties - Length

caronte properties thickness01Real (1) 

Characteristic object properties - Thickness

geometry scaleReal (1) 

The geometry scale

cell size scaleReal (1) 

The cell size scale

daemon force scale for fluidsReal (1) 

The daemon force scale for fluids

daemon force scale for objectsReal (1) 

The daemon force scale for objects

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorSimulateSimulate 

Simulate

This node starts the simulation of the current RealFlow scene.

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSimulateRangeSimulateRange 

SimulateRange

This node starts the simulation of the current RealFlow scene from the 'start' frame to the 'stop' frame.

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NameTypesPassThroughDescription
throughPassThroughin

The input 'in'

AnchorSimulateStepSimulateStep 

SimulateStep

This node performs a simulation step. 'status' value is set to SIM_STATUS_FRAME_IS_UP(0) if we are in a new frame after the cycle; SIM_STATUS_FINISHED(1) if we reach the scene last frame after the cycle; SIM_STATUS_NORMAL(2) when nothing happened.

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NameTypesPassThroughDescription
statusInteger 

The status

throughPassThroughin

The input 'in'

AnchorSimulationStopSimulationStop 

SimulationStop

This node stops the current RealFlow simulation, if the input 'condition' is 'true'.

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