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Name | Description |
---|---|
ExportCurrentFrame | This node exports ALL the enabled resources on the Export Central the same way they would do during a simulation. |
GetAllSceneExportResourceOptions | This node returns all the export resource options allowed for the input 'resource id'. |
GetAllSceneExportResources | This node returns all the export resource identifiers and descriptions. It is especially useful in combination with the rest of the 'Get/SetSceneExportResource' nodes. |
GetAllSceneVariableNames | This node returns all the scene variable names stored in RealFlow. |
GetCurrentFrameTime | This node returns the time and frame according to the current status of the RealFlow scene. |
GetFrameRange | This node returns the frame settings according to the current status of the RealFlow scene. |
GetMaxwellIBLParameters | This node returns the Maxwell Render image-based lighting parameters. |
GetMaxwellParameters | This node returns the Maxwell Render parameters. |
GetPreferencesAxis | This node returns the actual used axis-system, which can be set in the File->Preferences menu. |
GetSceneExportResourceIdFromDescription | This node returns all the information related to an export resource of the scene. |
GetSceneExportResourceInfo | This node returns all the information related to an export resource of the scene. If the resource does not exist and the 'exists' output is not connected, an error message is displayed. |
GetSceneVariable | This node returns the scene variable value stored in RealFlow. |
GetSimulationOptions | This node returns the simulation parameters of the scene. |
MaxwellRenderRestart | This node forces a full restart of Maxwell Render interactive preview if it is running. |
MaxwellRenderStop | This node stops Maxwell Render interactive preview if it is running. |
ObjectSetMesh | This node replaces an existing object mesh with the input one. |
SceneAddCamera | This node adds a new Camera to the scene. |
SceneAddDaemon | This node adds a new daemon of the specified type to the scene. |
SceneAddDefaultHubLink | This node creates a direct link between the given scene node and the default hub. |
SceneAddDyversoDomain | This node adds a new DyversoDomain to the scene. |
SceneAddDyversoEmitter | This node adds a new DyversoEmitter to the scene. |
SceneAddHub | This node creates a new link hub. |
SceneAddHubLink | This node creates a direct link between the given node and hub names. |
SceneAddHybridoBubbles | This node adds a new HybridoBubbles to the scene. |
SceneAddHybridoDomain | This node adds a new HybridoDomain to the scene. |
SceneAddHybridoEmitter | This node adds a new HybridoEmitter to the scene. |
SceneAddHybridoFoam | This node adds a new HybridoFoam to the scene. |
SceneAddHybridoMesh | This node adds a new HybridoMesh to the scene. |
SceneAddHybridoMist | This node adds a new HybridoMist to the scene. |
SceneAddHybridoSplash | This node adds a new HybridoSplash to the scene. |
SceneAddHybridoSplashAndFoam | This node adds a new HybridoSplashAndFoam to the scene. |
SceneAddHybridoWaterLine | This node adds a new HybridoWaterLine to the scene. |
SceneAddHybridoWet | This node adds a new HybridoWet to the scene. |
SceneAddHybridoWetAndFoam | This node adds a new HybridoWetAndFoam to the scene. |
SceneAddIdoc | This node adds a new Idoc to the scene. |
SceneAddLink | This node creates a direct link between the given node or hub names. |
SceneAddMultiBody | This node imports the input 'file path' as a MultiBody node and adds it to the RealFlow scene. |
SceneAddMultiBodyFromMesh | This node adds a new multi body containing the input meshes. |
SceneAddMultiJoint | This node adds a new MultiJoint to the scene. |
SceneAddMultiServoPosAngular | This node adds a new MultiServoPosAngular to the scene. |
SceneAddMultiServoPosLinear | This node adds a new MultiServoPosLinear to the scene. |
SceneAddMultiServoVelAngular | This node adds a new MultiServoVelAngular to the scene. |
SceneAddMultiServoVelLinear | This node adds a new MultiServoVelLinear to the scene. |
SceneAddObject | This node adds a new object of the specified type to the scene. |
SceneAddObjectFromMesh | This node adds a new object from the input mesh. |
SceneAddParticleLegacyMesh | This node adds a new ParticleLegacyMesh to the scene. |
SceneAddParticleMesh | This node adds a new ParticleMesh to the scene. |
SceneAddRealFlowGroup | This node adds a new RealFlowGroup to the scene. |
SceneAddStandardEmitter | This node adds a new RealFlow Standard Emitter to the scene. The concrete type is specified by the input. |
SceneDefaultHubName | This node returns the name of the default hub of the scene. |
SceneExistsHub | This node checks if there is a hub link with the requested name in the scene. |
SceneExistsLink | This node checks if there is a link between 'source' and 'target'. |
SceneGetAllHubs | This node returns the name of all the hubs in the scene. |
SceneGetHubLinks | This node returns all the links with the input hub. |
SceneGetNodeLinks | This node returns the links with the input node or hub. |
SceneImageCurrentViewport | This node creates a screenshot of the current RealFlow active viewport. |
SceneImportObjects | This node imports objects from the input 'file path' and adds them to the RealFlow scene. |
SceneInterfaceEnableUpdates | This node enables or disables RealFlow user interface updates. |
SceneInterfaceIsUpdatesEnabled | This node checks if RealFlow user interface updates are enabled. |
SceneIsLinkAllowed | This node checks if the direct link between 'source' and 'target' is allowed. |
SceneMaxwellRenderToImage | This node renders the current state of the scene from the input camera point of view. |
SceneNew | This node creates a new scene, prompting the user to remove the current changes. |
ScenePaint | This node enables again viewport painting and forces a repaint of RealFlow OpenGL viewport. |
ScenePaintEnable | This node enables or disables RealFlow OpenGL viewport updates. |
SceneRemoveHub | This node removes an existing hub. |
SceneRemoveLink | This node removes an existing direct link between the given node or hub names. |
SceneRemoveNode | This node removes any node from the scene. |
SceneRenameHub | This node renames an existing hub. |
SceneReset | This node resets the current RealFlow scene. |
SceneSelectNode | This node selects the input 'nodes' of RealFlow scene. |
SceneUpdateInterface | This node forces an update of RealFlow user interface. |
SceneUpdateTimeLineCache | This node updates the time line of RealFlow - similar to selecting "Export->Update Time Line Cache". |
SceneVariableResolve | This node returns a version of the input string with all its contained scene variables resolved. |
SetCurrentFrame | This node changes the current frame of the RealFlow scene. |
SetMaxFrames | This node changes the maximum frames in the RealFlow scene. |
SetMaxwellIBLParameters | This node sets the Maxwell Render image-based lighting parameters. |
SetMaxwellParameters | This node sets the Maxwell Render parameters. |
SetSceneExportResourceValue | This node changes the information related to an export resource of the scene. Take note, the export resource must betyped with according brackets, e.g., 'Animation (.sd)'. |
SetSceneVariable | This node sets the scene variable value stored in RealFlow. |
SetSimulationOptions | This node returns the simulation parameters of the scene. |
Simulate | This node starts the simulation of the current RealFlow scene. |
SimulateRange | This node starts the simulation of the current RealFlow scene from the 'start' frame to the 'stop' frame. |
SimulateStep | This node performs a simulation step. 'status' value is set to SIM_STATUS_FRAME_IS_UP(0) if we are in a new frame after the cycle; SIM_STATUS_FINISHED(1) if we reach the scene last frame after the cycle; SIM_STATUS_NORMAL(2) when nothing happened. |
SimulationStop | This node stops the current RealFlow simulation, if the input 'condition' is 'true'. |
ExportCurrentFrame Anchor
ExportCurrentFrame
ExportCurrentFrame
This node exports ALL the enabled resources on the Export Central the same way they would do during a simulation.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
Anchor
GetAllSceneExportResourceOptions
...
Name | Types | PassThrough | Description |
---|---|---|---|
options | String | The options allowed by the input export resource | |
current value | String | The current option value |
Anchor
GetAllSceneExportResources
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Name | Types | PassThrough | Description |
---|---|---|---|
resource id | Integer | The id of the export resource | |
description | String | The description of the export resource |
Anchor
GetAllSceneVariableNames
This node returns all the scene variable names stored in RealFlow.
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Name | Types | PassThrough | Description |
---|---|---|---|
names | String | The names of the scene variables currently stored in RealFlow |
GetCurrentFrameTime Anchor
GetCurrentFrameTime
GetCurrentFrameTime
This node returns the time and frame according to the current status of the RealFlow scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
time | Real | The current time value of the scene | |
frame | Integer | The current frame of the scene |
anchor
GetFrameRange
...
GetFrameRange
This node returns the frame settings according to the current status of the RealFlow scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
frame current | Integer | The current frame | |
frame last | Integer | The last frame of the scene | |
frame begin | Integer | The first frame of the current animation | |
frame end | Integer | The last frame of the current animation |
anchor
GetMaxwellIBLParameters
...
GetMaxwellIBLParameters
This node returns the Maxwell Render image-based lighting parameters.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
file path |
| The file path | ||||||
intensity | Real | The intensity | ||||||
tile u | Real | The tile u | ||||||
tile v | Real | The tile v | ||||||
offset u | Real | The offset u | ||||||
offset v | Real | The offset v |
Anchor
GetMaxwellParameters
This node returns the Maxwell Render parameters.
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Name | Types | PassThrough | Description |
---|---|---|---|
intensity | Real | Intensity | |
light | Integer | Light. From 0 to 99, being 0 the 5:00h, and 99 the 19:00h | |
sun rotation | Real | Sun rotation in degrees, from 0 to 360 | |
physical sky | Bit | Use physical sky | |
quality | Integer | Quality | |
no of threads | Integer | Number of threads | |
max frame time | Integer | Maximum frame render time. In seconds. This setting only affects the preview process | |
max sampling level | Integer | Maximum sampling level. This setting only affects the preview process | |
motion blur | Integer | Motion blur factor. This setting only affects the preview process | |
global scale | Real | Global scale | |
production engine | Bit | Use draft engine. False to use the draft engine, true to use the production engine. This setting only affects the preview process | |
use ibl | Bit | The use ibl | |
ibl illumination same as background | Bit | The ibl illumination same as background | |
ibl reflection same as background | Bit | The ibl reflection same as background | |
ibl refraction same as background | Bit | The ibl refraction same as background | |
export alpha channel | Bit | The export alpha channel | |
export motion channel | Bit | The export motion channel | |
export normals channel | Bit | The export normals channel |
anchor
GetPreferencesAxis
...
GetPreferencesAxis
This node returns the actual used axis-system, which can be set in the File->Preferences menu.
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Name | Types | PassThrough | Description |
---|---|---|---|
axis id for reorder | Integer | Returns an id which can be used within the 'vector3Reorder' node: 1 - YXZ (Lightwave, cinema4d) 3 - ZXY (3dsmax, maya) 2 - YZX (xsi, maya, houdini)
| |
axis id | Integer | Returns an id according to the axis preferences: 0 - YXZ (Lightwave, cinema4d) 1 - ZXY (3dsmax, maya) 2 - YZX (xsi, maya, houdini)
|
anchor
GetSceneExportResourceIdFromDescription
...
GetSceneExportResourceIdFromDescription
This node returns all the information related to an export resource of the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
resource id | Integer | The id of the export resource from the input 'node' that matches the input 'description'. -1 otherwise |
anchor
GetSceneExportResourceInfo
...
GetSceneExportResourceInfo
This node returns all the information related to an export resource of the scene. If the resource does not exist and the 'exists' output is not connected, an error message is displayed.
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Name | Types | PassThrough | Description |
---|---|---|---|
exists | Bit | True if the resource exists for the scene. False otherwise. An error message will be displayed if this output is not connected and the resource does not exist | |
active | Bit | True if the resource export is enabled | |
name | String | The name of the exported resource | |
path | String | The path of the exported resource | |
description | String | The description of the exported resource | |
extension | String | The file extension used by the exported resource | |
has options | Bit | True if the exported resource has extra options. An example of resource options is the image format | |
option | String | The option selected for the exported resource. An empty string if the exported resource does not accept options |
Anchor
GetSceneVariable
This node returns the scene variable value stored in RealFlow.
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Name | Types | PassThrough | Description |
---|---|---|---|
value | String | The value of the scene variable. An empty string if it does not exist |
anchor
GetSimulationOptions
...
GetSimulationOptions
This node returns the simulation parameters of the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
fps | Integer | Frames per Second | |
no of threads | Integer | Number of Threads | |
use max threads | Bit | Use max. threads | |
master min substeps | Integer | Master MIN substeps | |
master max substeps | Integer | Master MAX substeps | |
hybrido time scale | Integer | Hybrido Time Scale | |
hybrido min substeps | Integer | Hybrido MIN substeps | |
hybrido max substeps | Integer | Hybrido MAX substeps | |
hybrido strictness | Real | Hybrido Strictness | |
pressure max iterations | Integer | Pressure Solver MAX iterations | |
pressure accuracy | Real | Pressure Solver Accuracy | |
viscosity max iterations | Integer | Viscosity Solver MAX iterations | |
viscosity accuracy | Real | Viscosity Solver Accuracy | |
hybr 2nd solver min subst | Integer | Hybrido Secondary Solver - Stepping - MIN substeps | |
hybr 2nd solver max subst | Integer | Hybrido Secondary Solver - Stepping - MAX substeps | |
transport particle steps | Integer | Transport Particle Steps | |
use opencl-cpu | Bit | Use OpenCL-CPU | |
use opencl-gpu | Bit | Use OpenCL-GPU | |
use opencl-acc | Bit | Use OpenCL-ACC | |
caronte quality | Integer | Caronte Quality | |
caronte anti-jitter | Integer | Caronte Anti-Jitter | |
caronte properties override | Bit | Characteristic object properties - Override | |
caronte properties thickness | Real | Characteristic object properties - Thickness | |
caronte properties length | Real | Characteristic object properties - Length | |
geometry scale | Real | The geometry scale | |
cell size scale | Real | The cell size scale | |
daemon force scale for fluids | Real | The daemon force scale for fluids | |
daemon force scale for objects | Real | The daemon force scale for objects |
Anchor
MaxwellRenderRestart
This node forces a full restart of Maxwell Render interactive preview if it is running.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
Anchor
MaxwellRenderStop
This node stops Maxwell Render interactive preview if it is running.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
Anchor
ObjectSetMesh
This node replaces an existing object mesh with the input one.
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Name | Types | PassThrough | Description |
---|---|---|---|
out object | PassThrough | object | The out object |
anchor
SceneAddCamera
...
SceneAddCamera
This This node adds a new Camera to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
camera |
| The new Camera |
anchor
SceneAddDaemon
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SceneAddDaemon
This node adds a new daemon of the specified type to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
daemon |
| The daemon |
anchor
SceneAddDefaultHubLink
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SceneAddDefaultHubLink
This node creates a direct link between the given scene node and the default hub.
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Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the link was created. False otherwise | |
through | PassThrough | in | The input 'in' |
Anchor
SceneAddDyversoDomain
This node adds a new DyversoDomain to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
dyverso domain |
| The new DyversoDomain |
Anchor
SceneAddDyversoEmitter
This node adds a new DyversoEmitter to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
dyverso emitter |
| The new DyversoEmitter |
Anchor
SceneAddHub
This node creates a new link hub.
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Name | Types | PassThrough | Description |
---|---|---|---|
hub | String | The name of the created hub | |
through | PassThrough | in | The input 'in' |
anchor
SceneAddHubLink
...
SceneAddHubLink
This node creates a direct link between the given node and hub names.
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Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the link was created. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneAddHybridoBubbles
...
SceneAddHybridoBubbles
This node adds a new HybridoBubbles to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido bubbles |
| The new HybridoBubbles |
Anchor
SceneAddHybridoDomain
This node adds a new HybridoDomain to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido domain |
| The new HybridoDomain |
Anchor
SceneAddHybridoEmitter
This node adds a new HybridoEmitter to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido emitter |
| The new HybridoEmitter |
Anchor
SceneAddHybridoFoam
This node adds a new HybridoFoam to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido foam |
| The new HybridoFoam |
SceneAddHybridoMesh Anchor
SceneAddHybridoMesh
SceneAddHybridoMesh
This node adds a new HybridoMesh to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido mesh |
| The new HybridoMesh |
anchor
SceneAddHybridoMist
...
SceneAddHybridoMist
This node adds a new HybridoMist to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido mist |
| The new HybridoMist |
Anchor
SceneAddHybridoSplash
This node adds a new HybridoSplash to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido splash |
| The new HybridoSplash |
Anchor
SceneAddHybridoSplashAndFoam
...
Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido splash and foam |
| The new HybridoSplashAndFoam |
Anchor
SceneAddHybridoWaterLine
This node adds a new HybridoWaterLine to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido waterline |
| The new HybridoWaterLine |
SceneAddHybridoWet Anchor
SceneAddHybridoWet
SceneAddHybridoWet
This node adds a new HybridoWet to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido wet |
| The new HybridoWet |
SceneAddHybridoWetAndFoam Anchor
SceneAddHybridoWetAndFoam
SceneAddHybridoWetAndFoam
This node adds a new HybridoWetAndFoam to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
hybrido wet and foam |
| The new HybridoWetAndFoam |
Anchor
SceneAddIdoc
This node adds a new Idoc to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
idoc |
| The new Idoc |
...
Idoc |
SceneAddLink
SceneAddLink
SceneAddLink
This node creates a direct link between the given node or hub names.
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Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the link was created. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneAddMultiBody
...
SceneAddMultiBody
This node imports the input 'file path' as a MultiBody node and adds it to the RealFlow scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multibody |
| The multibody |
anchor
SceneAddMultiBodyFromMesh
...
SceneAddMultiBodyFromMesh
This node adds a new multi body containing the input meshes.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
node |
| The node |
Anchor
SceneAddMultiJoint
This node adds a new MultiJoint to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multi joint |
| The new MultiJoint |
Anchor
SceneAddMultiServoPosAngular
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multi servo pos angular |
| The new MultiServoPosAngular |
anchor
SceneAddMultiServoPosLinear
...
SceneAddMultiServoPosLinear
This node adds a new MultiServoPosLinear to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multi servo pos linear |
| The new MultiServoPosLinear |
anchor
SceneAddMultiServoVelAngular
...
SceneAddMultiServoVelAngular
This node adds a new MultiServoVelAngular to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multi servo vel angular |
| The new MultiServoVelAngular |
Anchor
SceneAddMultiServoVelLinear
...
Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
multi servo vel linear |
| The new MultiServoVelLinear |
anchor
SceneAddObject
...
SceneAddObject
This node adds a new object of the specified type to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
object |
| The object |
anchor
SceneAddObjectFromMesh
...
SceneAddObjectFromMesh
This node adds a new object from the input mesh.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
object |
| The object |
anchor
SceneAddParticleLegacyMesh
...
SceneAddParticleLegacyMesh
This node adds a new ParticleLegacyMesh to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
legacy mesh |
| The new ParticleLegacyMesh |
Anchor
SceneAddParticleMesh
This node adds a new ParticleMesh to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
particle mesh |
| The new ParticleMesh |
anchor
SceneAddRealFlowGroup
...
SceneAddRealFlowGroup
This node adds a new RealFlowGroup to the scene.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
group |
| The new RealFlowGroup |
Anchor
SceneAddStandardEmitter
This node adds a new RealFlow Standard Emitter to the scene. The concrete type is specified by the input.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
emitter |
| The emitter |
Anchor
SceneDefaultHubName
This node returns the name of the default hub of the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
hub | String | The name of the default hub of the scene. The empty string if there are no hubs in the scene |
Anchor
SceneExistsHub
This node checks if there is a hub link with the requested name in the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
result | Bit | True if the hub exists. False otherwise | |
through | PassThrough | in | The input 'in' |
...
' |
SceneExistsLink
This node checks if there is a link between 'source' and 'target'.
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Name | Types | PassThrough | Description |
---|---|---|---|
result | Bit | True if the link exists. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneGetAllHubs
...
SceneGetAllHubs
This node returns the name of all the hubs in the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
hubs | String | The name of the hubs in the scene |
anchor
SceneGetHubLinks
...
SceneGetHubLinks
This node returns all the links with the input hub.
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Name | Types | PassThrough | Description |
---|---|---|---|
links | String | The name of the links to the input hub |
Anchor
SceneGetNodeLinks
This node returns the links with the input node or hub.
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Name | Types | PassThrough | Description |
---|---|---|---|
links | String | Nodes linked with the input node |
Anchor
SceneImageCurrentViewport
...
Name | Types | PassThrough | Description |
---|---|---|---|
image | Image | An image containing the current render of the active viewport | |
through | PassThrough | in | The input 'in' |
anchor
SceneImportObjects
...
SceneImportObjects
This node imports objects from the input 'file path' and adds them to the RealFlow scene.
...
Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
objects |
| The objects |
anchor
SceneInterfaceEnableUpdates
...
SceneInterfaceEnableUpdates
This node enables or disables RealFlow user interface updates.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
Anchor
SceneInterfaceIsUpdatesEnabled
...
Name | Types | PassThrough | Description |
---|---|---|---|
enabled | Bit | True if interface updates are enabled. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneIsLinkAllowed
...
SceneIsLinkAllowed
This node checks if the direct link between 'source' and 'target' is allowed.
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Name | Types | PassThrough | Description |
---|---|---|---|
result | Bit | True if the link is allowed. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneMaxwellRenderToImage
...
SceneMaxwellRenderToImage
This node renders the current state of the scene from the input camera point of view.
...
Name | Types | PassThrough | Description |
---|---|---|---|
image | Image | An image containing a Maxwell Render of the current frame | |
through | PassThrough | in | The input 'in' |
SceneNew Anchor
SceneNew
SceneNew
This node creates a new scene, prompting the user to remove the current changes.
...
Name | Types | PassThrough | Description |
---|---|---|---|
cleaned | Bit | True if the scene was successfully cleaned. False if user cancelled |
Anchor
ScenePaint
This node enables again viewport painting and forces a repaint of RealFlow OpenGL viewport.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
ScenePaintEnable Anchor
ScenePaintEnable
ScenePaintEnable
This node enables or disables RealFlow OpenGL viewport updates.
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Name | Types | PassThrough | Description |
---|---|---|---|
through | PassThrough | in | The input 'in' |
Anchor
SceneRemoveHub
This node removes an existing hub.
...
Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the hub was removed. False otherwise | |
through | PassThrough | in | The input 'in' |
Anchor
SceneRemoveLink
This node removes an existing direct link between the given node or hub names.
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Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the link was removed. False otherwise | |
through | PassThrough | in | The input 'in' |
Anchor
SceneRemoveNode
This node removes any node from the scene.
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Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
Anchor
SceneRenameHub
This node renames an existing hub.
...
Name | Types | PassThrough | Description |
---|---|---|---|
ok | Bit | True if the hub was renamed. False otherwise | |
through | PassThrough | in | The input 'in' |
anchor
SceneReset
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SceneReset
This node resets the current RealFlow scene.
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Name | Types | PassThrough | Description |
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through | PassThrough | in | The input 'in' |
SceneSelectNode Anchor
SceneSelectNode
SceneSelectNode
This node selects the input 'nodes' of RealFlow scene.
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Name | Types | PassThrough | Description |
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through | PassThrough | nodes | The input 'nodes' |
Anchor
SceneUpdateInterface
This node forces an update of RealFlow user interface.
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Name | Types | PassThrough | Description |
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through | PassThrough | in | The input 'in' |
Anchor
SceneUpdateTimeLineCache
This node updates the time line of RealFlow - similar to selecting "Export->Update Time Line Cache".
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Name | Types | PassThrough | Description |
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through | PassThrough | in | The input 'in' |
SceneVariableResolve Anchor
SceneVariableResolve
SceneVariableResolve
This node returns a version of the input string with all its contained scene variables resolved.
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Name | Types | PassThrough | Description | |||||
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result | String |
| The string with all the scene variables substituted by their values |
Anchor
SetCurrentFrame
This node changes the current frame of the RealFlow scene.
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Name | Types | PassThrough | Description |
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frame | Integer | The current frame of the scene after changing it |
Anchor
SetMaxFrames
This node changes the maximum frames in the RealFlow scene.
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Name | Types | PassThrough | Description |
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frame max | Integer | The maximum frames of the scene after changing it |
Anchor
SetMaxwellIBLParameters
This node sets the Maxwell Render image-based lighting parameters.
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Name | Types | PassThrough | Description |
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evaluate | Evaluate | The evaluate |
SetMaxwellParameters Anchor
SetMaxwellParameters
SetMaxwellParameters
This node sets the Maxwell Render parameters.
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Name | Types | PassThrough | Description |
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evaluate | Evaluate | The evaluate |
anchor
SetSceneExportResourceValue
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SetSceneExportResourceValue
This node changes the information related to an export resource of the scene. Take note, the export resource must betyped with according brackets, e.g., 'Animation (.sd)'.
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Name | Types | PassThrough | Description |
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out resource id | PassThrough | resource id | The out resource id |
anchor
SetSceneVariable
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SetSceneVariable
This node sets the scene variable value stored in RealFlow.
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Name | Types | PassThrough | Description |
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out name | PassThrough | name | A passthrough of the input 'name' |
Anchor
SetSimulationOptions
This node returns the simulation parameters of the scene.
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Name | Types | PassThrough | Description | |||||
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fps | Integer (1) | Frames per Second | ||||||
no of threads | Integer (1) | Number of threads. 0 for all | ||||||
use max threads | Bit (1) | Use max. threads | ||||||
master min substeps | Integer (1) | Master MIN substeps | ||||||
master max substeps | Integer (1) | Master MAX substeps | ||||||
hybrido time scale | Integer (1) | Hybrido Time Scale | ||||||
hybrido min substeps | Integer (1) | Hybrido MIN substeps | ||||||
hybrido max substeps | Integer (1) | Hybrido MAX substeps | ||||||
hybrido strictness | Real (1) | Hybrido Strictness | ||||||
pressure max iterations | Integer (1) | Pressure Solver MAX iterations | ||||||
pressure accuracy | Real (1) | Pressure Solver Accuracy | ||||||
hybr 2nd solver min subst | Integer (1) | Hybrido Secondary Solver - Stepping - MIN substeps | ||||||
hybr 2nd solver max subst | Integer (1) | Hybrido Secondary Solver - Stepping - MAX substeps | ||||||
transport particle steps | Integer (1) | Transport Particle Steps | ||||||
use opencl-cpu | Bit (1) | Use OpenCL-CPU | ||||||
use opencl-gpu | Bit (1) | Use OpenCL-GPU | ||||||
use opencl-acc | Bit (1) | Use OpenCL-ACC | ||||||
caronte quality | Integer (1) | Caronte Quality | ||||||
caronte anti-jitter | Integer (1) | Caronte Anti-Jitter | ||||||
caronte properties override | Bit (1) | Characteristic object properties - Override | ||||||
caronte properties thickness |
| The caronte properties thickness | ||||||
caronte properties length | Real (1) | Characteristic object properties - Length | ||||||
caronte properties thickness01 | Real (1) | Characteristic object properties - Thickness | ||||||
geometry scale | Real (1) | The geometry scale | ||||||
cell size scale | Real (1) | The cell size scale | ||||||
daemon force scale for fluids | Real (1) | The daemon force scale for fluids | ||||||
daemon force scale for objects | Real (1) | The daemon force scale for objects |
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Name | Types | PassThrough | Description |
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evaluate | Evaluate | The evaluate |
Anchor
Simulate
This node starts the simulation of the current RealFlow scene.
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Name | Types | PassThrough | Description |
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through | PassThrough | in | The input 'in' |
Anchor
SimulateRange
This node starts the simulation of the current RealFlow scene from the 'start' frame to the 'stop' frame.
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Name | Types | PassThrough | Description |
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through | PassThrough | in | The input 'in' |
Anchor
SimulateStep
This node performs a simulation step. 'status' value is set to SIM_STATUS_FRAME_IS_UP(0) if we are in a new frame after the cycle; SIM_STATUS_FINISHED(1) if we reach the scene last frame after the cycle; SIM_STATUS_NORMAL(2) when nothing happened.
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Name | Types | PassThrough | Description |
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status | Integer | The status | |
through | PassThrough | in | The input 'in' |
Anchor
SimulationStop
This node stops the current RealFlow simulation, if the input 'condition' is 'true'.
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