Object Polygons
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
Get a torus object's polygons, store them in a list container, and print out their number:
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polygonObject = scene.getObject("Torus01") polygons = polygonObject.getFaces() scene.message("Number of polygons: "+str(len(polygons))) |
Object Vertices
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Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
Get a torus object's vertices, store them in a list container, and print out their number:
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polygonObject = scene.getObject("Torus01") vertices = polygonObject.getVertices() scene.message("Number of vertices: "+str(len(vertices))) |
Polygon Vertices
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
Get a torus object's polygons, store them in a list container, and get the three vertices of each polygon. Then, calculate each polygon's midpoint and place a particle there:
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polygonObject = scene.getObject("Torus01")
polygons = polygonObject.getFaces()
vertices = polygonObject.getVertices()
vertexPositions = Vector.new(0,0,0)
container = scene.get_PB_Emitter("Container01")
for polygon in polygons:
vertexIndices = polygon.getIndices()
vertex0 = vertices[vertexIndices[0]]
vertex1 = vertices[vertexIndices[1]]
vertex2 = vertices[vertexIndices[2]]
vertex0Pos = vertex0.getPosition()
vertex1Pos = vertex1.getPosition()
vertex2Pos = vertex2.getPosition()
vertexPositions = vertex0Pos + vertex1Pos + vertex2Pos
vertexPositions.set(vertexPositions.x / 3, vertexPositions.y / 3, vertexPositions.z / 3)
container.addParticle(vertexPositions, Vector.new(0,0,0)) |