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Code Block
languagepy
import math

camera           = scene.getCamera("SceneCamera01")
focusObject      = scene.getObject("Cube01")
objectPosition   = focusObject.getParameter("Position")
frame            = scene.getCurrentFrame()
radius           = 1.5
cycles           = 3.0
verticalPosition = 0.5
orientation = 0

if (frame == scene.getMinFrame()):
	camera.setParameter("LookAt", objectPosition)

if (orientation == 0): sign = 1
else                 : sign = -1

simRange    = float(scene.getMaxFrames() - scene.getMinFrame()) - 1.0
degPerFrame = (360.0 / simRange) * cycles
radians     = (sign * degPerFrame * math.pi / 180.0) * frame

xCoord         = math.cos(frame * radians) * radius + objectPosition.x
zCoord         = math.sin(frame * radians) * radius + objectPosition.z
cameraPosition = Vector.new(xCoord, verticalPosition, zCoord)
# yCoord         = math.sin(frame * radians) * radius + objectPosition.y
# cameraPosition = Vector.new(xCoord, yCoord, verticalPosition)
 
camera.setParameter("Position", cameraPosition)