Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Get a torus object's polygons and get the three vertices of each polygon. Then, calculate each polygon's midpoint and place a particle there:

 

Code Block
polygonObject   = scene.getObject("Torus01")
polygons        = polygonObject.getFaces()
vertices        = polygonObject.getVertices()
vertexPosition  = Vector.new(0,0,0)
container       = scene.get_PB_Emitter("Container01")
 
for polygon in polygons:
    vertexIndices  = polygon.getIndices()
    vertex0        = vertices[vertexIndices[0]]
    vertex1        = vertices[vertexIndices[1]]
    vertex2        = vertices[vertexIndices[2]]
 
    vertex0Pos     = vertex0.getPosition()
    vertex1Pos     = vertex1.getPosition()
    vertex2Pos     = vertex2.getPosition()
 
    vertexPosition = vertex0Pos + vertex1Pos + vertex2Pos
    vertexPosition.set(vertexPosition.x / 3, vertexPosition.y / 3, vertexPosition.z / 3)
 
    container.addParticle(vertexPosition, Vector.new(0,0,0))