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The script calculates the average velocities of a scene's active rigid bodies for each frame of a simulation and prints out the result:

Initializing the Objects

Code Block
objects       = scene.getObjects()
activeObjects = []

for entry in objects:
	dynamicsMode = entry.getParameter("Dynamics")
	activeObjects.append(entry)

# The global variable is necessary to transfer the active objects from "SimulationPre" to "FramesPost".
scene.setGlobalVariableValue("activeObjects", activeObjects)

 

Calculating the Velocity

The output is formatted ("%.2f" % averageVelocity) and clips the result to two digits, e.g. 3.67 instead of 3.671472813

Code Block
languagepy
activeObjects  = scene.getGlobalVariableValue("activeObjects")
numOfObjects   = len(activeObjects)
objectVelocity = 0.0
 
for entry in activeObjects:
	objectVelocity += entry.getVelocity().module()
 
averageVelocity = objectVelocity / numOfObjects
 
scene.message("The average velocity is "+str("%.2f" % averageVelocity)+"m/s")