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The script is for Y-based axis setups. If you have a Z-based axis setup go to → "Animation Keys (Z-Setup)".
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import math camera = scene.getCamera("SceneCamera01") focusObject = scene.getObject("Cube01") objectPosition = focusObject.getParameter("Position") frame = scene.getCurrentFrame() radius = 1.5 cycles = 3.0 verticalPosition = 0.5 orientation = 0 positionCache = [] indexCounter = 0 curvePosX = camera.getParameterCurve("Position.X") curvePosY = camera.getParameterCurve("Position.Y") curvePosZ = camera.getParameterCurve("Position.Z") camera.setParameter("LookAt", objectPosition) if (orientation == 0): sign = 1 else : sign = -1 simRange = scene.getMaxFrames() - scene.getMinFrame() degPerFrame = (360.0 / simRange) * cycles for i in range(0, simRange - 1): radians = (sign * degPerFrame * math.pi / 180.0) * float(i) xCoord = math.cos(radians) * radius + objectPosition.getX() zCoord = math.sin(radians) * radius + objectPosition.getZ() positionCache.append(Vector.new(xCoord, verticalPosition, zCoord)) for entry in positionCache: currentTime = float(indexCounter) / scene.getFps() keyX = Key.new() keyY = Key.new() keyZ = Key.new() keyX.time = currentTime keyX.value = entry.x keyX.type = KEY_TYPE_TCB curvePosX.addKey(keyX) keyY.time = currentTime keyY.value = entry.y keyY.type = KEY_TYPE_TCB curvePosY.addKey(keyY) keyZ.time = currentTime keyZ.value = entry.z keyZ.type = KEY_TYPE_TCB curvePosZ.addKey(keyZ) indexCounter += 1 |
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