...
- Create a standard Cinema 4D material and load a texture map, a gradient, noise, or surface shader to one of the channels, e.g. "Color".
- Alternatively, add a shader, for example "Noise".
- Add an "Image" emitter.
- Drag the texture thumbnail from the material to the "Bitmap" slot of the emitter – the texture will be shown in the viewport.
- Scale the emitter and simulate.
...
Note |
---|
Particles will be created in all areas of the bitmap/shader; only purely black areas remain empty. Greyscales are not considered, but treated like purely white pixels (= full emission). RealFlow | Cinema 4D only evaluates the red channel of a texture. |
Object Emitter
The "Object" emitter also provides a "Bitmap" field, and the workflow to attach the image is the same as above. Anyway, there are a few things to know:
...