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  • Create a standard material and add a bitmap or a shader like noise to one of the channels, e.g. "Color".
  • Drag the material's texture thumbnail to the "Texture" slot of the parameter.
  • White parts of the image/shader will be used to create the particles.
  • Reset, if necessary.

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Here's an image of a capsule with Cinema 4D's standard noise shader used as a mask for the particle layer:

Image capsule with noise-pattern-based particle layer