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You can download the scene, described here, under → "Animated Spline Emitter".

The "Spline" emitter allows to emit particles from a given path. It is also possible to make particles following a path, but in this case we recommend using the → "DSpline" daemon, because it has more options and better control parameters.

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In the image below you see a "Helix" spline with animated "End Angle" values from 50° to 720°. The emitter's "Creation" mode is "Axis", and "Speed" is 200.0. Additionally, a → "Drag" daemon has been added to slow down the fluid:

 

Supporting Daemons

  • A → "Drag" daemon decelerates the particles. This daemon is very sensitive and you should start with moderate values between 0.1 and 0.5.
  • The → "Noise Field" introduce daemon introduces turbulence and care cares for a vivid fluid simulation.
  • The → "Sheeter" daemon helps to fill holes inside the fluid and prevents the particles from being torn apart.
  • The → "k Isolated" daemon removes stray particles.
  • With → "k Age" it is possible to delete particles after a certain time.

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