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- Create the object(s) you want to use with rigid or elastic materials and clone it/them.
- Add a "Rigid" or "Elastic" node.
- Drag the "Cloner" onto the "Rigid" or "Elastic" node to parent it.
- Apply a daemon, e.g. "Gravity" or "Noise Field" and simulate.
The output of the scene above with
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"
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Rigid" particles shining through. The cloner's mode is "Grid Array"
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