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  • The amount of VRAM determines the size of the simulation and there is currently no fallback on the mainboard's RAM.
  • It's difficult to give solid figures, because the final number depends on the entire scene and other open , the used fluid type, and currently opened programs.
  • With 8 GB of VRAM, for example, it is possible to simulate roughly 1012-11 15 millions of Liquid PBD particles (assuming that the only open program is Cinema 4D with a scene containing one emitter, one fluid container, and one daemon).