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"Roughness" can be expanded and controlled through bitmaps and shaders (see below).

Collider Velocity Factor

With this This parameter it is possible to amplify the object's influence on the fluid and create more turbulence. is only relevant in conjunction with moving objects! "Collider Velocity Factor"

  • accepts any positive value including 0
  • is a very sensitive parameter and should be altered carefullymainly used if the collision between particles and objects turns out too weak
  • can be expanded and controlled through bitmaps and shaders (see below).

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