Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Substeps determine the quality of the simulation.
  • More substeps mean better, more accurate results, but also longer simulation times.
  • The default settings ("Auto Params") work very good in scenes without interacting objects, e.g. pure liquid or granular simulations.
  • In conjunction with collision objects, the default values are normally not sufficient.
  • Increase the substeps in moderate steps, e.g. by 2 or 4 until you get the desired result.
  • The → "Liquid - SPH" fluid type works with rather high substeps already (Min = 1, Max = 300) and here it is normally not necessary to increase the values.

 

Image Added

 

Iterations are only relevant with "Granular", "Viscous", and "Viscoelastic" fluids, as well as the "Elastic" deformer:

...

  • "Number of Threads" specifies the number of processors/cores used for the simulation. You will hardly see any boost in simulation time with more than 32 threads.
  • "Use Geometry Velocity" is only relevant if your project contains animated objects.
  • "Use GPU" activates the simulation via your graphic card. We recommend reading the → linked page for more information about what's important.