RealFlow | Cinema 4D is able to read an object's UVW coordinates for applying textures or creating wet-dry maps. If the UVW coordinates are wrong or not present you will not get the expected results and the calculation of wet-dry maps might fail. Here is some more information on themwet-dry maps:
- You have to assign a → "Collider" tag to the object you want to make wet.
- The tag provides the parameters to control the map's quality and drying effects.
- RealFlow | Cinema 4D's wet maps are always squared.
- Wet maps will be saved together with the particle simulation. Then it is possible to post-process and reapply the maps.
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