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- Both types apply vertex deformation and velocity from particles to attached objects.
- In order to achieve better results we recommend adding a "Volume" tag to the objects you want to turn into rigids/elastics. Do not apply "Collider" tags.
- The rigid/elastic deformer provide a "Resolution" parameter to create more or less particles.
- The objects' number of polygons also plays an important role: with high-res objects you normally get better results, e.g. fine wrinkles with cloth-like elastics.
Interactions With Liquids and Other Rigids/Elastics
Rigid and elastic particles are able to interact with all types of liquids, granular particles, force-based daemons, and objects with → "Collider" tags. Interactions between other rigid/elastics are supported as well. Mind the appropriate → "Links" field to establish the interactions.
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