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MAXWELL 5

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Version v5.2.2 - 08 Jun 2023

COMPATIBILITY:
  • Added support for 3ds Max 2022 and 2023

FIXES:
  • Updated the library file libeay32.dll in Maxwell Render installation.

Version v5.2.1 - 06 Jul 2021

COMPATIBILITY:
  • Built for Maxwell Render 5.2.1.49

  • Added support for 3ds Max 2022

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Version v5.2.0 - 09 Mar 2021

COMPATIBILITY:
  • Built for Maxwell Render 5.2.0.45

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Version 5.1.1 - 16 Jul 2020

COMPATIBILITY:
  • Built for Maxwell Render 5.1.1.33.

  • Stopped supporting 3ds Max versions from 2011 to 2015 included.

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Version 5.1.0 - 03 Jun 2020

COMPATIBILITY:
  • Built for Maxwell Render 5.1.0.29.

  • Added support for 3ds Max 2021.

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Version 5.0.9 - 26 Mar 2020

COMPATIBILITY:
  • Built for Maxwell Render 5.0.2.21

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  • Now the plugin also allows for loading LDR image formats besides HDR ones in the Image Based Environment (although we still strongly suggest not using LDR images to illuminate the scene). This is specially useful for the background, reflection and refraction channels.

  • Now the Export to Maxwell Cloud feature is capable of sending all the frames of an animation for rendering in the Cloud.

FIXES:
  • 3dsmax crashed when opening MW4 scenes that contained MxLights.

  • The plugin was not storing the values of Bump, Scale U and Scale V in Global Properties section of the materials.

  • The Maxwell sequence render feature was not launching Maxwell in frames mode (only rendered one file and not the whole sequence).

  • Inconsistency with the material layer enable/disable state when adding new layers.

  • 3dsmax crashed if Maxwell could not find a valid license.

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Version 5.0.8 - 27 Nov 2019

COMPATIBILITY:
  • Built for Maxwell Render version 5.0.1.16.

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Version 4.2.2 - 20 Jul 2018

Improved:
  1. MxLight Improvements

    • Create MxLight with or without a target

    • Enable or disable the target

    • Manipulator for adjusting the MxLight parameters. Area Light Width, Height and Sphere Radius can be manipulated. For Spot Light, Cone Angle and Falloff can be manipulated from the viewport

    • Projector gizmo support for Spot Light with projector texture

    • Hidden To Camera and Hidden To Reflection/Refraction options on the MxLight panel. These can also be accessed from MAXScript

    • Handle to adjust the intensity value for MxLight.


  2. VRay to Maxwell Scene Converter

    • Convert the VRay materials, lights and environments to Maxwell on a single click. It includes an option to bake unsupported maps and another to work only on selected objects.

    • A toolbar button to launch the converter script launches a dialogue for running conversion script


  3. Custom Alpha Channels Editor

    • Centralized the creation of custom alpha channels

    • Now user can easily associate objects, materials with custom alpha channels in a single panel with great convenience.

    • Replaced current panel in Render Setup > Renderer > Channels > Custom Alpha by a button to open the new Studio-like panel.

    • Linked custom alphas channels information between new panel and current related information in Objects Properties and Material Editor

    • Added right click options (in quad menus) to create a custom alpha channel out from selected objects or from selected objects’ materials.


  4. Override Map Parameters

    • The texture projection parameters like offset, rotation etc. in the Global Parameters section of Maxwell Material are now removed. The user can set the override parameters from Maxwell Bitmap dialog itself and toggle between overridden texture parameters and regular texture parameters. If you change projection parameters with Override Map active, you are changing those parameters for all the maps that have it active in that material (this is currently not working for the Assistants).


  5. Material Editor Improvements:

    • The UI is made responsive when a material preview is updated. It does not freeze anymore. This is very convenient as automatic update gets much more usable while working with Maxwell materials. The floating preview image window now shows a better quality image.

    • Added a separate roll-out page for accessing the Material Preview Options per material.

    • Added a dropdown menu to select the preview scene instead of a file browse button.

    • The options in the Customize->Preferences section will now work as global parameters (default options). When creating new materials, global values like Quality, Scene, Sampling Level will be used.

    • The same parameters can be set per material basis from the Material Preview Options roll-out.

    • MxBitmap layout has been reorganized: projection properties on the left (channel, tiling, offset, etc.), image properties on the right (hue, saturation, etc.)


  6. Support for 3ds Max 2019

    • Added support for 3ds Max 2019


  7. Object ID overrides for MXS References

Now you have three options:

    • Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.

    • Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.

    • Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.

Fixed:
  • Dependencies included in MXS references were not taken into account when doing a pack and go.

  • In material editor, you could not drag and drop textures from the slots of a coating component (layered material).

  • Preview scene zoomed out on updating material selection.

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  • Integrates the 4.0.0.12 render engine.

  • Added support for Maya 2016.5

Version 4.0.5 - 02 Dec 2016

  • Integrates the 4.0.0.11 render engine.

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