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This procedural can be loaded into any of the material parameters that accept a texture. Then you will be able to load the final texture into it so, it gets in between a property material parameter and a texture.
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Random UVs usage diagram
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This procedural can be loaded into any of the material parameters that accept a texture. Then you will be able to load the final texture into it so, it gets in between a property material parameter and a texture.
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