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  • The Maxwell specific controls of native Rhino lights have been greatly improved (check this documentation page for further information: Native-Rhino-Lights) :

    • Rhino Spotlights can now be set to Maxwell IES light and Maxwell spot and projector light.

    • Rhino Point lights, Rectangular lights and Linear lights can now be set to Maxwell area light and Maxwell HDRI light.

    • You can now set the emission color by Kº temperature as well as color picker (not available in the Maxwell HDRI lights type). Any change here will copy the color to the Rhino light so it’s seen in the viewport.

    • You can now set precise emission units and values in Spot, Projector and Area light types.

    • The Maxwell spot and projector light type now has Blur and Falloff Type options.

    • The HDRI light type now has texture rotation and tile X and tyle Y parameters.

    • The Point light now has Diameter (cm) and Segments parameter to modify the point light look (size and number of polygons). Please, note that a higher number of polygons can make the emitter slower when rendering.

  • The plugin won’t start parallel FIRE views in GPU mode (which can crash Rhino) -> It will show a warning message at the bottom of the view.

  • The plugin now exports the objects not only with the parent layer but the whole layer structure (including sub-layers).

  • The Maxwell Camera panel now shows the "Display in FIRE" options (Match Viewport/Final Render) not just in the case the resolution is not set to Viewport, but also if the shift lens value is not 0.

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