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A coating is a very thin layer placed on top of a BSDF. Because coatings are so thin, they produce an effect called thin film interference, which breaks up the light and can cause a rainbow-like pattern. Think for example of spilling a drop of oil on a surface of water. The very thin layer of oil will create interference patterns on the water. Coatings can also be used to create rough materials with a clear coating. For example, a glossy white plastic can be made combining a diffuse BSDF with a coating.

A coating over a white diffuse surface.

A coating alone (disabling the BSDF) can be used to recreate a bubble.

The main property of a coating is its thickness. The thickness is specified in nanometers (nm). Thickness can be specified by a numerical value or through a weight map. If you use a map you can define a range of values among which the thickness will vary. Black in the texture represents the minimum thickness set below and white represents maximum value.

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