Translation Tab
These general settings influence how the formZ project is converted into a Maxwell scene.
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- Translate AxF and TableBRDF: When disabled, these material types will be replaced with a simple, default gray material. This option may reduce preprocessing time during test renderings of scenes which contain these materials.
- Override: Override all project materials (except emitters). Click the corresponding edit icon to select an MXM, or leave the filepath empty to use a default gray "clay" material.
- AGS Hidden to GI: All objects assigned with an Architectural Glass material hint (in "Translate Shaded") will not contribute to global illumination. e.g., these objects will not cast shadows. Note that this can be done on a per-object basis as well, by accessing the Maxwell Attributes for specific objects. (See Object Attributes)
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