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Property

Description

Opacity

Sets the opacity of the object, regardless of its assigned material.

Boolean

Sets this object to act as a render-time boolean, used to cut other geometry, rather than be rendered itself. When set to Box or Sphere, the bounding box of the geometry defines the size of the cutting primitive. For more information, see here.

Object ID

Sets the color for this object in the Object ID Render Channel (and therefore only applies in the context of the Render Suite plugin).

Smoothing

This value is either used to smooth normals on geometry, post-export, or to determine the smoothing applied by the Subdivision Modifier, when Subdivision is enabled.

Subdivision

Enables Subdivision for this object. Due to the type of meshes produced by SketchUp, it is generally best to use the Loop Scheme. For more information, see here.

Hidden From…

You can toggle some visibility flags for that object in this section.

  • Scene: hides it completely

  • Camera: the object won’t be visible to the camera but will still contribute to the light solution and will cast shadows, will be visible in reflections and refractions.

  • Camera Shadows: it will hide the object in the Shadows channel. Check here for more information.

  • Global Illumination: the object won’t cast shadows and the light will go through it as if it was not there, however, it will be visible to the camera. It can be useful to get quick glass.

  • Reflexion / Refraction: the object will be visible to the camera but it won’t show in the reflections or through the refractions of other objects.

  • Z-clip: the object won’t be affected by the camera z-clip option.

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