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What is the GPU engine and why should we use it?
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In order to choose which graphics cards you want to use, you will find a gear icon next to Engine selector in Render Options, when the GPU engine is selected. The plugins have a similar button on their equivalent menu.
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Customize your GPU preferences here (capture from Maxwell Studio)
This button will open the Maxwell GPU Preferences panel.
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This panel can also be opened from the Maxwell installation folder by running the “mxgpuprefs” application.
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GPU Preferences panel
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Please, note that the memory is not shared between the different cards, so the graphics card with a smaller amount of memory will be the bottleneck for the render. The whole scene has to fit into each used graphics card's memory. |
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Materials | Environment | Extensions | Channels | Channels | Camera | ||||||||||||
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Referenced MXM | Physical Sky | Maxwell Scatter | Alpha | Deep | Stereo lenses | ||||||||||||
Normal layer mode | Constant Dome | Maxwell Sea | Z-buffer | UV | Simulens | ||||||||||||
Additive layer mode | Image Based | Maxwell Grass | Shadow | Custom Alpha | Camera Response | ||||||||||||
Layer opacity and masks | Rendering | Maxwell Hair | Material ID | Reflectance | Tone mapping | ||||||||||||
Transmittance | Interactive render (FIRE) | Asset Reference | Object ID | Camera | Miscellany | ||||||||||||
AGS | Production render | Subdivision modifier | Triangle ID | Thin Lens | Render Booleans | ||||||||||||
Sub-surface scattering | Network Rendering | Maxwell Cloner | Motion Vector | Pinhole | Motion Blur * | ||||||||||||
Dispersion | Multi-GPU | Maxwell Volumetrics | Roughness | Ortho | Region Render | ||||||||||||
Procedural textures | Denoiser | Maxwell Particles | Fresnel | Fisheye | Hidden to Camera | ||||||||||||
Displacement (pretess mode) | Multilight ** | Maxwell Mesher | Normals | Spherical | Hidden to Refl/Refr | ||||||||||||
Coatings | Maxwell Cloud | Position | Cylindrical | Hidden to GI |
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* Motion blur works for all transformations but not for deformation. ** Only Intensity Multilight mode is supported, not Color Multilight. |
Which card should I buy to use with the GPU engine?
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